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Algorithm of Hardy Function Interpolation and its Visualization in the Formation of the Virtual Battlefield Terrain

this thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terr... Full description

Journal Title: Advanced materials research 2013-06-27, Vol.709, p.495-498
Main Author: Wang, Cheng
Other Authors: Liu, Xing Yan , Liu, Shi Bin , Yang, Yan Ping
Format: Electronic Article Electronic Article
Language: English
ID: ISSN: 1022-6680
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title: Algorithm of Hardy Function Interpolation and its Visualization in the Formation of the Virtual Battlefield Terrain
format: Article
creator:
  • Wang, Cheng
  • Liu, Xing Yan
  • Liu, Shi Bin
  • Yang, Yan Ping
ispartof: Advanced materials research, 2013-06-27, Vol.709, p.495-498
description: this thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terrain from contours on the two-dimensional surface. This thesis makes a comparison and analysis of the visualization effect which indicates that this algorithm is quick and effective. This research has a certain reference value for the formation of the virtual battlefield terrain.
language: eng
source:
identifier: ISSN: 1022-6680
fulltext: no_fulltext
issn:
  • 1022-6680
  • 1662-8985
  • 1662-8985
url: Link


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descriptionthis thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terrain from contours on the two-dimensional surface. This thesis makes a comparison and analysis of the visualization effect which indicates that this algorithm is quick and effective. This research has a certain reference value for the formation of the virtual battlefield terrain.
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descriptionthis thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terrain from contours on the two-dimensional surface. This thesis makes a comparison and analysis of the visualization effect which indicates that this algorithm is quick and effective. This research has a certain reference value for the formation of the virtual battlefield terrain.
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notesSelected, peer reviewed papers from the 2013 International Conference on Applied Science, Engineering and Technology (ICASET 2013), May 19-21, 2013, Qingdao, China
abstractthis thesis puts forward the idea of using the searching method to retrieve two kinds of data points of the circle and the square to generate DEM data of the collected discrete points by means of using C# language and OpenGL DLL, thus realizing the visualization of the three-dimensional virtual terrain from contours on the two-dimensional surface. This thesis makes a comparison and analysis of the visualization effect which indicates that this algorithm is quick and effective. This research has a certain reference value for the formation of the virtual battlefield terrain.
doi10.4028/www.scientific.net/AMR.709.495